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I have a small circle of friends that are proud to call themselves
"Grease Monkeys". Enormous fans of anything automobile,
my driving buddies know the most minute information regarding
cars you could ever imagine. From gearboxes to gearshifts and
bi-axels to bi-valves, if it's in there, they've heard about it.
It comes as no surprise then that their favorite collection of
racing games is (you guessed it) the Gran Turismo series. Keen
to those game's depth, selection, and obvious graphical power,
the g-monkeys in my neighborhood would swear by it. That is until
Sega GT rolled into town.
Sega GT is built in a similar fashion to Sony's monolithic racer
and proves to be a masterpiece of modern driving. Abundant with
options, cars, and a ton of racing modes, GT is easily the most
realistic game of its type on the Dreamcast. I couldn't help but
be amazed at how extensive and fun the game really is, and I'm
a hard-to-please racing junkie.
Now if you're one of those types of drivers who love over the
top action and games that throw physics out the window, then Sega
GT is probably not your kind of experience. Adhering to the laws
of the real-world, car handling and contest pacing is much more
orthodox than other recent auto titles (re: Shutokou Battle 2
and Super Runabout). But despite the strict adhesion to an accurate
physics model, the game isn't any less entertaining. In fact,
it is without a doubt my favorite Dreamcast racer to date, and
falls into my top 10 list rather easily.
Since it's probably best to get the negatives out of the way
first, I'll let you know that there is a small bit of a learning
curve in the beginning. The control takes some getting used to,
as the game is much more drift-happy when using the initial cars
when compared to other racing games. Moderately responsive with
the digital pad, but a full-on A-1 covered steak of responsiveness
with the analog stick, SGT may frustrate novices in the beginning
but if they stick around long enough, they may never put the controller
down again.
The real beauty behind Sega GT however, doesn't lie within its
visuals or car selection (not that they aren't fantastic, but
more on those later), or its admirable if squishy analog handling.
No, the true star of the show is the game's utter display of a
depth so intrinsic that it may put in question the detail of any
racing game before it. Blasting Gran Turismo directly in the ass,
Sega GT does everything that the Sony racer has done with even
more style and passion than I would ever expect.
Sure the car count isn't nearly as gargantuan as Gran Turismo's
(The Sony racer can lay claim to almost four times as many cars,
but with over 100 selectable autos, SGT is no push over), and
yes the track count is slightly lower (22 in SGT, and 29 in Turismo),
but the attention to detail in both categories with Sega's effort
is second to none. Advertisements, chips in brick structures,
changing cloud formations, and believable terrain transitions
spell "awesome racing simulation" with a capital A.
Which of course brings me to the rest of the visual splendor,
of which there is plenty. One of the cleanest looking racers I
have seen in a long time, Sega GT is a marvel of modern day graphical
prowess. Fog effects, lens flare, and a bevy of texture maps transcend
the previously normal standards and move beyond their common "gimmicky"
placement. The eerie fog that blankets Snowy Mountain isn't there
to hide pop-up or draw-in, it's there because it looks more convincing
as a background effect than without it.
The environments are certainly worth mentioning too. Eclipsing
just about any outdoor adventure for any platform, your immediate
surroundings in Sega GT are the stuff that graphic junkies only
dream of. Beautifully rendered skylines and excellent greenery
drove me to pause the game on more than one occasion. "Look
at those clouds!" I said out loud, "Those are fantastic!"
And they were.
The only real visual problem I could find was linked to races
set in the city. Slightly less impressive than the other tracks,
most metropolitan settings had a nasty habit of repeating some
misplaced (and occasionally ugly) texture maps on their building
fronts. It's only a small deterrent from the over all look however,
as the speed at which you travel through towns and cities is often
so immense, that you probably won't mind it anyway.
Another aspect you won't mind is the feature set. The game is
so packed full of things to do that it'll take weeks just to explore
all the options. Not only can you buy and sell used cars at a
dealership, but you can also create your own ride from scratch.
Assembling the vehicle from the ground up, your kick-ass "Makaze
Special" can be manufactured Frankenstein-style from the
tires to the bucket seats. If you don't want to bother with all
those little details though, you can simply win races and earn
yourself some sleek new cars! You're able to modify almost any
auto in your tune-up garage, but the range of possibilities with
a single car alone is astronomical.
If variety is your thing, then Sega GT has that too. Pick and
choose from any number of race types and classes and then take
the full tour or delve into a single solitary race. You can enjoy
the qualifier or skip it entirely and go straight to the main
event. You can even slam cars head to head with your buddies in
an intense session of hot-seat play, upload your scores onto the
Internet along with the rest of your fellow GT fanatics, or even
mess with a slew of VMU mini-games to earn some extra cash. This
one has it all!
Learning curve and spotty cityscapes aside, Sega GT is the best
driving simulation that Dreamcast fans could hope for. With such
a diverse list of things to see and do and a collection of cars
and options worthy of any local pot luck, how could you go wrong?
A veritable mine of gaming gold, you owe it to yourself, your
friends, and your Dreamcast to purchase Sega GT today.
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