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The first person shooter genre is a mixed bag of good and bad
when they are released on a console. The greater majority of first
person shooters are ports of the PC version and in my opinion,
you better come armed with a mouse and keyboard because playing
on a pad ain't going to cut it. Also, for all the impressive visuals
and blazing frame rate a first person shooter may have, it's not
uncommon for the quality of both to decrease when split-screen
or online multi-player games are started. Most of all, since so
many of these corridor shooters come off as PC ports to a console,
it just doesn't play right the reason why Goldeneye was such
a great console FPS (and one of the few) was the controls were
just right on the control pad; it enabled players to easily move
and fire without having to worry about getting dizzy or spinning
out of control. Although AM2's take on this genre, Outtrigger
doesn't control as well as it could on a Dreamcast pad, the game
is one of the most complete first person shooters offering top-notch
graphics tons of gameplay modes, multi-player online modes with
up to five other players, mouse/keyboard support, and the much
neglected Broadband Adapter support making the game one of the
more attractive first person shooters on the Dreamcast.
As part of a international anti-terrorist force, you'll be traveling
around the world taking out baddies in the most violent ways.
There are four default characters, each specializing in specific
weaponry (i.e. laser pulse rifles, sniper guns, etc.) as well
as having their varying attributes in speed and jumping ability.
There's a pretty decent edit mode where you can even mix and match
different weapons of other characters to create your own character.
However, characters are limited to three different weapons: a
general shooting weapon, an artillery-type explosive weapon, and
grenades. While you don't have a huge selection of weapons, throughout
each of the several stages in the game, you'll be able to pick
up interesting power-ups; these include thermography that allows
you to see through walls, a plasma cannon that shoots a ball of
energy that bounces off walls, and of course the power-up icon
that temporarily increases the damage you deliver. All these items
and weapons are extremely useful, especially with the maze-like
design to the levels.
Running at a fast 60 frames per second, good looking special effects,
and solid visuals, Outtrigger is one of the best looking first
person shooters. Although the levels tend to be a little compact,
they are all designed very well to take advantage of specific
weaponry. The dark level Oeda level, with its labyrinth-like platforms
and long pathways, is a pretty nice place if you've got a sniper's
rifle. More compact levels really demonstrate the use of the reflecting
plasma cannon that can bounce off walls to hit a target. I really
enjoy the levels of the game as they are very well designed to
give advantages to every character and playing style. When playing
in first person mode (you can switch between first and third person
perspectives), there's some great detail in the weapons that you're
holding and some of the bosses look pretty darn cool.
Outtrigger looks like a winner, but does it play like a winner?
Well, when playing with the Dreamcast controller, the controls
are just satisfactory you have over a dozen different types
of control setups to choose from. Still, when it comes to first
person shooters, I'm always about using a mouse and keyboard and
Outtrigger supports keyboard and mouse configurations as well.
One small problem is when using the mouse and keyboard controls,
you'll definitely notice the restricted amount of movement you
have; you'll have to turn off Control Assist to get the full 3D
movement. Otherwise you'll have full 180-degree turning movement,
but you can't instantly turn 180 degrees with a quick flick of
your wrist. Additionally, you're limited to the vertical viewing
angle; you can't look complete straight up at a 90-degree angle,
nor can you look directly over a ledge to see if a character is
right under you. While you eventually get used to this, it's still
sometimes aggravating not having the full freedom of movement
with your mouse. In any case, the point of the game is to kill,
kill, and kill some more. While you have several different maps
(including exclusive maps not found in the arcade version), a
great number of missions in the single player mode, and a good
number of play modes, I just wish you had a few more weapons to
add a bit more variety to the game. Otherwise, the game plays
and runs quite well especially with online play.
While not absolutely flawless, online play with Outtrigger is
quite good on the 56k modem. It's not absolutely perfect; there's
like a one second lag when you fire you weapon and actually seeing
your character fire your weapon. The "teleportation"
effect we saw in Daytona USA 2001 - where opposing cars would
teleport from once place to another online doesn't happen too
often in Outtrigger but in a few online battles, it's aggravating
when you see your rocket heading to a target, only to see that
target teleport a few feet over. Then, you have online play with
the Broadband Adapter and it's much better than the 56k loading
games is much quicker and there's not as much lag when firing
weapons. The "teleportation" effect does occur when
using the Broadband Adapter, but it's nice to actually have broadband
connections with this game.
Despite a few nagging problems with controls, and a small selection
of weapons, Outtrigger is a solid effort by AM2 giving first person
shooter fans something refreshingly different than what they've
experienced in past Dreamcast corridor shooters. With a good combination
of great single player mission modes and decent online playability,
once you get used to the controls and the levels, it may be hard
to stop that itchy trigger finger.
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